Difference between revisions of "Bloom"
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− | + | Bloom is a post-processing effect which simulates bright light sources overwhelming a camera or the eye, creating a halo around the brightest parts of a scene. | |
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+ | * [http://www.gamasutra.com/view/feature/2107/realtime_glow.php Real-Time Glow] article on Gamasutra about implementing bloom in the game Tron 2.0. | ||
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+ | See also [[Glow]] | ||
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+ | ---- | ||
+ | [[Category:Glossary]][[Category:Rendering]] |
Latest revision as of 12:40, 17 December 2014
Bloom is a post-processing effect which simulates bright light sources overwhelming a camera or the eye, creating a halo around the brightest parts of a scene.
- Real-Time Glow article on Gamasutra about implementing bloom in the game Tron 2.0.
See also Glow