Difference between revisions of "Glow"

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m (EricChadwick moved page Bloom to Glow over redirect: Bloom is a different image effect)
(See also Bloom.)
 
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[[Image:lighting_lightbeam.png|link=http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html]] [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDK Volumetric Light Beam Tutorial] by ''Epic Games''
 
[[Image:lighting_lightbeam.png|link=http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html]] [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDK Volumetric Light Beam Tutorial] by ''Epic Games''
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See also [[Bloom]].
  
 
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[[Category:Lighting]][[Category:SpecialEffects]][[Category:Texturing]][[Category:Glossary]]
 
[[Category:Lighting]][[Category:SpecialEffects]][[Category:Texturing]][[Category:Glossary]]

Latest revision as of 12:41, 17 December 2014

Glow often refers to the visual effect of air being illuminated near a light source: sun rays through dust, the beam of a flashlight on a foggy night, etc.

In a real-time 3d game, glows are faked using a variety of techniques.

The term "glow map" usually means Emissive map instead. Emissive does not illuminate the air; it does not change the silhouette of a model.


Lighting doom3glow.jpg A Game Art Trick: Doom 3 – Volumetric Glow by Simon "SimonT" Schreibt

Lighting lightbeam.png UDK Volumetric Light Beam Tutorial by Epic Games

See also Bloom.


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