Difference between revisions of "Glow"
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EricChadwick (Talk | contribs) (See also Bloom.) |
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[[Image:lighting_lightbeam.png|link=http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html]] [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDK Volumetric Light Beam Tutorial] by ''Epic Games'' | [[Image:lighting_lightbeam.png|link=http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html]] [http://udn.epicgames.com/Three/VolumetricLightbeamTutorial.html UDK Volumetric Light Beam Tutorial] by ''Epic Games'' | ||
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[[Category:Lighting]][[Category:SpecialEffects]][[Category:Texturing]][[Category:Glossary]] | [[Category:Lighting]][[Category:SpecialEffects]][[Category:Texturing]][[Category:Glossary]] |
Latest revision as of 12:41, 17 December 2014
Glow often refers to the visual effect of air being illuminated near a light source: sun rays through dust, the beam of a flashlight on a foggy night, etc.
In a real-time 3d game, glows are faked using a variety of techniques.
The term "glow map" usually means Emissive map instead. Emissive does not illuminate the air; it does not change the silhouette of a model.
A Game Art Trick: Doom 3 – Volumetric Glow by Simon "SimonT" Schreibt
UDK Volumetric Light Beam Tutorial by Epic Games
See also Bloom.