Difference between revisions of "Category:TextureFormat"
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[[Category:Texturing]] | [[Category:Texturing]] |
Revision as of 18:33, 11 January 2015
These are bitmap file formats commonly used by game artists.
File formats come in two basic categories: Source files vs. Runtime files.
- Source files are generally larger and lossless.
- Runtime files are generally smaller and lossy, see Category:TextureFormatRuntime.
The main reasons for converting are to save memory and to store MipMaps.