|
|
Line 1: |
Line 1: |
− | This topic lists the various art disciplines in game development. See [[:Category:GameIndustry]] for more info. | + | This category lists the various art disciplines in game development. |
− | | + | |
− | * [http://www.polycount.com/forum/showthread.php?t=81832 What Game artist career is more difficult?] Polycount forum thread
| + | |
− | * [http://www.polycount.com/forum/showthread.php?t=45470 Lack of Environment Artists] Polycount forum thread
| + | |
− | * [http://www.polycount.com/forum/showthread.php?t=82424 Difference between Environment and Prop Artists?] Polycount forum thread
| + | |
− | * [http://boards.polycount.net/showthread.php?t=52862 Percentage of environment artists .vs. character artists at most studios] Polycount forum thread
| + | |
− | * [http://boards.polycount.net/showthread.php?t=52412 What's the difference between a level designer and environment artist?] Polycount forum thread
| + | |
− | * [[NateWhitePortfolioAdvice|Portfolio Advice by Nate White]] has succinct summaries for what the various game disciplines should show in their portfolios, also all-around good advice for entry-level people.
| + | |
Latest revision as of 17:35, 14 February 2015
This category lists the various art disciplines in game development.
Pages in category "Discipline"
The following 12 pages are in this category, out of 12 total.