Difference between revisions of "CollisionDetection"
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− | Collision detection | + | Collision detection is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck. |
A common method to optimize collision detection is to use a [[BoundingBox|bounding box]] to simplify collision shapes. | A common method to optimize collision detection is to use a [[BoundingBox|bounding box]] to simplify collision shapes. |
Latest revision as of 21:16, 14 February 2015
Collision detection is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.
A common method to optimize collision detection is to use a bounding box to simplify collision shapes.
Terrains are easy targets for optimized collision detection since their collidable surfaces can usually be represented by a simple height map.