Difference between revisions of "Decal"

From polycount
Jump to: navigation, search
(More info, blob shadow example.)
Line 3: Line 3:
 
For hard-edged decals use "[[Transparency map#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[Transparency map#Alpha_Blend|alpha blend]] instead.  See also [[MultiTexture]].
 
For hard-edged decals use "[[Transparency map#Alpha_Test|alpha test]]" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use [[Transparency map#Alpha_Blend|alpha blend]] instead.  See also [[MultiTexture]].
  
 +
Another common use is for blob shadows, which are soft dark circles under a model. Blob shadows are usually faster to render than using shadow-casting lights, and can replicate the look of soft shadowing.
  
= Examples =
+
[[image:blob_shadows.jpg|frame|left|Blob shadow example. Image by [http://ericchadwick.com Eric Chadwick].]]<br clear="all"/>
 +
 
 +
 
 +
== Tutorials ==
  
 
[[Image:decals_crytek.png]] <BR>
 
[[Image:decals_crytek.png]] <BR>

Revision as of 17:43, 25 February 2015

A texture with transparency on a floating polygon, so that it appears to be painted directly on the underlying mesh. When placing decals, care must be taken to avoid Z-Fighting. Decals are commonly used for effects such as bullet marks, graffiti, broken edges, and tire tracks.

For hard-edged decals use "alpha test" because this is usually cheaper to render. If the decals must be softer (tire tracks in a racing game) then use alpha blend instead. See also MultiTexture.

Another common use is for blob shadows, which are soft dark circles under a model. Blob shadows are usually faster to render than using shadow-casting lights, and can replicate the look of soft shadowing.

Blob shadow example. Image by Eric Chadwick.


Tutorials

Decals crytek.png
Using Decals for Destroyed Structures - from the CryENGINE Art Asset Creation Guide - Using alpha blended decals for broken concrete edges.

Decals nyhlen.png
Broken concrete for CE3 (Tutorial) - by Valdemar 'sltrOlsson' Nyhlén - Video tutorials using Zbrush and Maya to generate tiled maps for broken concrete edges.

Decals schreibt.png
Fallout 3 – Edges from Simon Schreibt - Investigating decal usage in Fallout 3.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools