Difference between revisions of "Category:TextureFormat"

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(Source File Formats: lossless, vs lossy)
(Category pages should not contain content. Content moved to Texture formats.)
 
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These are bitmap file formats commonly used by game artists.
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Bitmap file formats commonly used by game artists.
 
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File formats come in two basic categories: Source files vs. Runtime files.
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* Source files are generally larger and lossless.
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* Runtime files are generally smaller and lossy, see [[:Category:TextureFormatRuntime]].
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The main reasons for converting are to save memory and to store [[MipMap]]s.
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== Source File Formats ==
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* [[BMP]] - lossless
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* [[EXR]] - lossless
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* [[GIF]] - lossy
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* [[HDR]] - lossless
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* [[JPG]] - lossy
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* [[PNG]] - lossless
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* [[PSD]] - lossless
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* [[TGA]] - lossless
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* [[TIF]] - lossless
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[[Category:Texturing]]
 
[[Category:Texturing]]

Latest revision as of 12:42, 14 March 2015

Bitmap file formats commonly used by game artists.


Pages in category "TextureFormat"

The following 12 pages are in this category, out of 12 total.

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