Difference between revisions of "Texture Compression"
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− | + | Texture compression is a technique to use larger or more [[Texture]]s in the same amount of [[Memory]] and graphics bus bandwidth. | |
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+ | See [[Texture formats]], and [[DXT]]. | ||
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+ | [[Category:Glossary]] |
Latest revision as of 19:36, 19 March 2015
Texture compression is a technique to use larger or more Textures in the same amount of Memory and graphics bus bandwidth.
See Texture formats, and DXT.