Difference between revisions of "Modular environments"
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− | [[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg| | + | [[Image:JacobNorris_UDKModularBuildingSetBreakdown.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=144838]] [http://www.polycount.com/forum/showthread.php?t=144838 UE4 Modular Building Set Breakdown] - by [http://www.purepolygons.com/ Jacob "jacob07777" Norris]. Gritty urban city modular system. [[file:JacobNorris_Building_Breakdown.pdf]] (1.5 MB) |
− | [[Image:PaulMandegarian_GearsofWarInspiredEnvironment.jpg| | + | [[Image:PaulMandegarian_GearsofWarInspiredEnvironment.jpg|150px|link=http://www.polycount.com/forum/showthread.php?t=130848]] [http://www.polycount.com/forum/showthread.php?t=130848 UDK Gears of War Inspired Environment - Modular] - by [http://www.paulmandegarian.com/ Paul "Ahniketos" Mandegarian]. Gears of War themed modular palace environment. Latest art is [http://www.paulmandegarian.com/projects/5128839 here on his website]. |
− | + | [[Image:TorFrick_UDKModularMasterclass.jpg|150px|link=]] [http://eat3d.com/udk_modular UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick] - ($) an Eat3D tutorial by [http://www.torfrick.com/ Tor "snefer" Frick]. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://www.helderpinto.com/post-apoc-scene-breakdown/ Post apoc scene Breakdown] - by [http://www.helderpinto.com/|Helder "HP" Pinto]. Details about the creation of a modular abandoned warehouse. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=79177 the Ensign Tavern] - by [http://www.patricksutton3d.com/ Patrick "PatJS" Sutton]. Breakdowns for a modular multi-floor 19th century building. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [https://www.3dmotive.com/f101001 Modular Building Workflow] - ($) a 3dmotive tutorial by [http://www.tylerwanlass.com/ Tyler Wanlass]. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Modular Environment Design.rar] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid". | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [[file:Investigation_into_modular_design_within_computer_games_v1.0.pdf|Investigation into Modular Design within Computer Games]] (8.6MB PDF) - by [http://www.polycount.com/forum/member.php?u=37149 Scott Jones]. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread [http://www.polycount.com/forum/showthread.php?t=78444 Modular design within games]. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://udn.epicgames.com/Two/WorkflowAndModularity.html Workflow techniques and modularity with Unreal game technology] - by [http://www.epicgames.com Epic Games]. A guide to setting up your art-to-level-design pipeline and designing modularly. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=116526 Modular Environment Art applied from plaster tabletop sets] - by [http://www.polycount.com/forum/member.php?u=14498 "Makkon"]. Polycount forum thread with great visual breakdowns of modular tabeltop models. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15#post4855106 Environment workflow from an artist working on a Crysis mod] - by [http://stefan-morrell.cgsociety.org/gallery/ Stefan Morrell]. A modular city building and its texture sheet. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=54178 Mod Facade Challenge] - by [http://www.linkedin.com/in/earthquake Joe "EarthQuake" Wilson]. Breaking up a building into modular pieces and designing the texture sheet. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=52743 Adam Bromell"s sketchbook thread] - by [http://www.adambromell.com Adam "adamBrome" Bromell]. Breaking an environment down into modular pieces. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=52565 Chris" sketchbook thread] - by [http://chrisholden.net/ Chris "cholden" Holden]. Environment design & modular workflow. | |
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− | + | [[Image:Polycount-wiki.png|150px|link=]] [http://www.chrisalbeluhn.com/Building_Layout_Guideline_Tutorial.html Visually Appealing Building Guide] - by [http://www.chrisalbeluhn.com Christopher Albeluhn]. An excellent breakdown of how to create visual interest with game buildings. [http://www.chrisalbeluhn.com/3D_Tutorials.html Additional tutorials here]. | |
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=98461 Modular Building Design Workflow?] - a [http://boards.polycount.net/ Polycount] thread. Discussion about creating modular buildings, with interiors and exteriors. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.thiagoklafke.com/modularenvironments.html Modular Environments in UDK] - a tutorial by [http://www.thiagoklafke.com/index.html/ Thiago "Minotaur0" Klafke]. Covers the techniques used to make [http://www.thiagoklafke.com/zestfoundation.html Zest Foundation.] | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?p=678052#post678052 Environment workflow @ EpicGames] - by [http://www.kevinjohnstone.com/ Kevin Johnstone]. A summary of the modular workflow used at Epic on Unreal Tournament 3. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?p=924231#post924231 Gears of War 2 modular modeling (Polycount Forum)] and [http://www.zbrushcentral.com/showthread.php?69232-Gears2-Environment-Art-%28step-by-step-page-5%29 Gears2 Environment Art Step by Step (ZBrush Central)] - by [http://wiki.polycount.net/Rorshach Kevin Johnstone]. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read! | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [[ModularMountAndBlade|Modular Mount & Blade]] - by [http://wypierpapier.blogspot.com/ "gutekfiutek"]. Modular workflow for the mod "Polished Buildings" for the game Mount & Blade. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?p=1101338#post1101338 Modular brick wall tiling] - by [http://iamglynnsmith.com/ Glynn Smith]. Tips and screenshots for sculpting modular brick walls. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html Generic wall tutorial] - by [http://www.brameulaers.com Bram "Peris" Eulaers]. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://boards.polycount.net/showthread.php?t=50160 Rock modeling approaches] - a [http://boards.polycount.net/ Polycount] thread. A variety of approaches for sculpting individual rocks and tilable cliffs. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://osart3d.wordpress.com/home-page/tutorial-creating-perfectly-tiling-meshes-in-zbrush-for-use-in-videogame-environments/ Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments] - by [http://osart3d.wordpress.com/ Owen "SHEPEIRO" Shepherd]. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.philipk.net/tutorials/modular_sets/modular_sets.html Working with Modular Sets] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design and texture modular sci-fi wall panels. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html Working with Modular Rocks] - by [http://www.philipk.net Philip "PhilipK" Klevestav]. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.polycount.com/forum/showthread.php?t=76476 Modular Floor Tiles - Outlined in Shadow] - a Polycount thread. How to work around UDK modular problems. | ||
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+ | [[Image:Polycount-wiki.png|150px|link=]] [http://www.cgmasters.net/free-tutorials/gamedev-4-modularity-odd-angles-on-blenders-grid/ Modular Building With More Natural Angles] - by [http://www.cgmasters.net/cg-masters-artist-galleries/aidy-burrows/ Aidy Burrows @ CG Masters]. Getting more natural looking angles in the modular kit. | ||
== Units and Scale == | == Units and Scale == |
Revision as of 19:53, 24 March 2015
Modular means pieces are made to fit together according to a common pattern, so just a few pieces can be reused multiple times to create a bunch of variety.
Modular Design & Workflow
How to plan out the development of modular environment pieces, and the workflow for creating them. The design of modular pieces is closely linked to game design; see Category:GameDesign for more.
UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB)
UDK Gears of War Inspired Environment - Modular - by Paul "Ahniketos" Mandegarian. Gears of War themed modular palace environment. Latest art is here on his website.
UDK Modular Masterclass - Efficiently Creating and Entire Scene with Tor Frick - ($) an Eat3D tutorial by Tor "snefer" Frick. Abandoned warehouse modular workflow in UDK, using Modo and Photoshop.
Post apoc scene Breakdown - by "HP" Pinto. Details about the creation of a modular abandoned warehouse.
the Ensign Tavern - by Patrick "PatJS" Sutton. Breakdowns for a modular multi-floor 19th century building.
Modular Building Workflow - ($) a 3dmotive tutorial by Tyler Wanlass. Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
Skyrim’s Modular Approach to Level Design - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda"s environment art system.
Modular Environment Design.rar - by Kevin Johnstone. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the grid".
File:Investigation into modular design within computer games v1.0.pdf (8.6MB PDF) - by Scott Jones. Research paper on modular workflow. Definition, benefits, history of modularity, usage, methods, case studies, UDK and 3ds Max. See the Polycount forum thread Modular design within games.
Workflow techniques and modularity with Unreal game technology - by Epic Games. A guide to setting up your art-to-level-design pipeline and designing modularly.
Modular Environment Art applied from plaster tabletop sets - by "Makkon". Polycount forum thread with great visual breakdowns of modular tabeltop models.
Environment workflow from an artist working on a Crysis mod - by Stefan Morrell. A modular city building and its texture sheet.
Mod Facade Challenge - by Joe "EarthQuake" Wilson. Breaking up a building into modular pieces and designing the texture sheet.
Adam Bromell"s sketchbook thread - by Adam "adamBrome" Bromell. Breaking an environment down into modular pieces.
Chris" sketchbook thread - by Chris "cholden" Holden. Environment design & modular workflow.
Visually Appealing Building Guide - by Christopher Albeluhn. An excellent breakdown of how to create visual interest with game buildings. Additional tutorials here.
Modular Building Design Workflow? - a Polycount thread. Discussion about creating modular buildings, with interiors and exteriors.
Modular Environments in UDK - a tutorial by Thiago "Minotaur0" Klafke. Covers the techniques used to make Zest Foundation.
Environment workflow @ EpicGames - by Kevin Johnstone. A summary of the modular workflow used at Epic on Unreal Tournament 3.
Gears of War 2 modular modeling (Polycount Forum) and Gears2 Environment Art Step by Step (ZBrush Central) - by Kevin Johnstone. Tips and screenshots of using the grid for modular work, as well as a ton of useful insight into the Environment worflow at Epic. A highly recommended read!
Modular Mount & Blade - by "gutekfiutek". Modular workflow for the mod "Polished Buildings" for the game Mount & Blade.
Modular brick wall tiling - by Glynn Smith. Tips and screenshots for sculpting modular brick walls.
Generic wall tutorial - by Bram "Peris" Eulaers. Using 3ds Max and Mudbox to sculpt tilable modular sections for a stone wall.
Rock modeling approaches - a Polycount thread. A variety of approaches for sculpting individual rocks and tilable cliffs.
Creating Perfectly Tiling Meshes in Zbrush for use in Videogame Environments - by Owen "SHEPEIRO" Shepherd. Using ZBrush"s 2.5D canvas to tile stamped meshes, then using Maya to model tilable geometry.
Working with Modular Sets - by Philip "PhilipK" Klevestav. How to design and texture modular sci-fi wall panels.
Working with Modular Rocks - by Philip "PhilipK" Klevestav. How to design, model, and texture modular rock assets, using Crazy Bump, Photoshop, and 3ds Max.
Modular Floor Tiles - Outlined in Shadow - a Polycount thread. How to work around UDK modular problems.
Modular Building With More Natural Angles - by Aidy Burrows @ CG Masters. Getting more natural looking angles in the modular kit.
Units and Scale
The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
- UDN: Unreal Units - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
- CryENGINE SDK: Measurement Reference - what units and scale to use for scenes in CryEngine. (Crysis: 1 unit = 1 meter)
- Unity: Import Settings for Meshes - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
More Information
- Category:EnvironmentModeling
- Category:EnvironmentModularity
- Category:EnvironmentTexturing
- Category:GameDesign