Difference between revisions of "CgFX"
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− | + | CgFX is a shader framework, created by Nvidia. It is almost identical to Microsoft's [[fx]] framework. In fact, as a file format, it is identical. The only difference comes from the differences between [[Cg]] and [[HLSL]]. Its main benefit is that it is multi-platform, capable of rendering in both [[DirectX]] and [[OpenGL]]. Despite this benefit, it is much less commonly used than Microsoft's formats. | |
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− | + | [[3ds Max]], [[Maya]], and [[XSI]] can render CgFX [[Shaders]]. | |
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+ | == More Information == | ||
+ | *[[Cg]] | ||
+ | *[[fx]] | ||
+ | *[[HLSL]] | ||
+ | *[http://http.developer.nvidia.com/CgTutorial/cg_tutorial_appendix_c.html The CG Tutorial] by Nvidia is the main source for learning the Cg language. | ||
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[[Category:Shaders]] | [[Category:Shaders]] |
Latest revision as of 17:38, 17 May 2015
CgFX is a shader framework, created by Nvidia. It is almost identical to Microsoft's fx framework. In fact, as a file format, it is identical. The only difference comes from the differences between Cg and HLSL. Its main benefit is that it is multi-platform, capable of rendering in both DirectX and OpenGL. Despite this benefit, it is much less commonly used than Microsoft's formats.
3ds Max, Maya, and XSI can render CgFX Shaders.
More Information
- Cg
- fx
- HLSL
- The CG Tutorial by Nvidia is the main source for learning the Cg language.