Difference between revisions of "RMA"
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Revision as of 12:46, 24 May 2015
RMA stands for Roughness + Metallic + Ambient occlusion, which are packed into the red, green, and blue channels of a bitmap.
These maps are used with Physically Based Rendering.
The process of combining different maps into RGB channels is called channel packing.
Tools
More Information
- Ambient occlusion map
- ChannelPacking
- MultiTexture
- Normal Map Compression
- PBR
- Roughness map
- Metallic map
- Shaders
- Texture atlas
- TextureCoordinates