Difference between revisions of "Animation"
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== Animation Tutorials == | == Animation Tutorials == | ||
− | * [http:// | + | * [http://polycount.com/discussion/105589 I want to be animator] thread on the Polycount forum with a bunch of useful links. |
* [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango] | * [http://www.3dtotal.com/ffa/tutorials/maya/pose_animation/pose1.php Pose to Pose Pop-Through Animation] by [http://keithlango.com Keith Lango] | ||
* [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor] | * [http://www.idleworm.com/how/anm/02w/walk1.shtml The Walk Cycle] tutorial by [http://www.angryanimator.com Dermot O’ Connor] |
Revision as of 05:52, 3 November 2015
About animation for games.
Contents
Animation Theory
- Cartoon Animation by Preston Blair
- 28 Principles of Animation by Walt Stanchfield
- Tricks to Animating Characters with a Computer by John Lasseter
- Acting and Animation by Doron A. Meir
- Letters of Note - How to Train an Animator by Walt Disney
Animation Tutorials
- I want to be animator thread on the Polycount forum with a bunch of useful links.
- Pose to Pose Pop-Through Animation by Keith Lango
- The Walk Cycle tutorial by Dermot O’ Connor
- Animation tutorials by Mike Brown (theory, gimbal lock, rigging, walk cycles)
- The Animation Clinic: Animation Training for the Masses ($) by Keith Lango
- Spungella Many tutorials and links, great resource for Portfolio Tips, Animation Resources, and Rigs
- Great Links at AndyToons More links, Tutorials, Interviews with Great Animators etc.gathered by Andres G. Lazaro
- The Angry Animator Bouncing Ball, Walk Cycle, and Lip Sync Tutorials by Dermot O' Conner
- Manipulating Rigs at Animation Buffet (norman rig but can be applied to any rig) by Nair Archawattana
- Jason Ryan Animation
- TraptCG - animation tutorials as well as others.
- Blocking Fast Action Shots By Kiel Figgins
Rigging
Rigging means weighting a polygon mesh to a skeleton so the model can be animated.
Motion Capture
Sources for free motion capture (mocap).
- http://www.animazoo.com/
- http://freemotionfiles.blogspot.com/
- http://www.mixamo.com/motions
- http://mocap.cs.cmu.edu/ (bvh format for 3ds Max here)
- http://www.mocapdata.com/
- http://stockmoves.e-motek.com/
Blogs, Podcasts, Etc.
- http://www.navone.org/blogger/ Victor Navone's blog (The alien song guy who works for Pixar now)
- http://animationpodcast.com/ Animation Pod Cast
- Speaking of Animation - Podcasts with Industry Professionals on current releases by Ben Willis, Adam Strick, Jacob Gardner, Stephen Melagrano
- Carlos Baena's Blog
- The Yelling Rocket
Must Read Books
- The Illusion of Life by Ollie Johnston and Frank Thomas
- The Animator's Survival Kit by Richard Williams
- Drawn to Life by Walt Stanchfield
- The Animators Workbook by Tony White
- Stop Staring by Jason Osipa
- Directing the Story by Francis Glebas
- Anamie - simplified Drawing/planning animation by
- Draw the Looney Toons by Dan Romanelli