Difference between revisions of "Category:GameDesign"

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(Dave's Mapper)
(syntax fix, Crytek paper)
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* [http://blog.joelburgess.com/2011/03/gdc-2011-transcript-motivating-players.html#more GDC 2011 Transcript: Motivating Players in Open World Games] by ''Joel Burgess''
 
* [http://blog.joelburgess.com/2011/03/gdc-2011-transcript-motivating-players.html#more GDC 2011 Transcript: Motivating Players in Open World Games] by ''Joel Burgess''
* [http://davesmapper.com Dave's Mapper], an automatic mapping tool by ''[[|http://www.thegriddle.net/|David Millar]]''
+
* [http://www.crytek.com/cryengine/presentations/Level-Design-Challenges-in-Crysis-The-Long-Journey-to-Open-Worlds GDC 2008: Level Design Challenges in Crysis: The Long Journey to Open Worlds] by ''Sten Huebler'', Lead Designer, Crytek
 +
* [http://davesmapper.com Dave's Mapper], an automatic mapping tool by ''[http://www.thegriddle.net/ David Millar]''
 
* [http://www.gamasutra.com/blogs/JeremyPrice/20110318/7258/Applying_the_Elements_of_Design_and_Principles_of_Design_in_Level_Art.php Applying the Elements of Design and Principles of Design in Level Art] by ''Jeremy Price''
 
* [http://www.gamasutra.com/blogs/JeremyPrice/20110318/7258/Applying_the_Elements_of_Design_and_Principles_of_Design_in_Level_Art.php Applying the Elements of Design and Principles of Design in Level Art] by ''Jeremy Price''
 
* [http://forums.epicgames.com/showthread.php?t=583689 Gears Of War Multiplayer Map Theory] by ''Lee Perry''
 
* [http://forums.epicgames.com/showthread.php?t=583689 Gears Of War Multiplayer Map Theory] by ''Lee Perry''

Revision as of 15:38, 25 July 2011

Category Game Design

All about game design.


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Game Design

This section is about designing the overall experience for the player.

Level Design

This section is about designing game environments, also called "levels".

Game Design Blogs

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Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

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