Difference between revisions of "Category:GameDesign"

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(Unreal units)
(Units and Scale)
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This section is about designing game environments, also called "levels".
 
This section is about designing game environments, also called "levels".
  
* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal. (GOW 2 units = 1 inch, UT 1 unit = 2 cm)
 
 
* [http://www.bendarling.net/index.php?page=levels Level design process] by ''Benjamin Darling''
 
* [http://www.bendarling.net/index.php?page=levels Level design process] by ''Benjamin Darling''
 
* [http://www.worldofleveldesign.com/about.php World of Level Design.com], a website/blog about game environment art and game level design for first person shooters.
 
* [http://www.worldofleveldesign.com/about.php World of Level Design.com], a website/blog about game environment art and game level design for first person shooters.
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* [http://boards.polycount.net/showthread.php?t=51254 Maintaining the suspension of disbelief...] Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds.
 
* [http://boards.polycount.net/showthread.php?t=51254 Maintaining the suspension of disbelief...] Polycount forum thread. Discussion about the importance of using imperfection to create believable worlds.
 
* [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''. A ton of useful tutorials and design tips about creating levels.
 
* [http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=836eb5e382b5d9f430df48883fca918e Level Design Video Tutorials] - from ''[http://www.3dbuzz.com 3DBuzz]''. A ton of useful tutorials and design tips about creating levels.
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== Units and Scale ==
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The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.
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* [http://udn.epicgames.com/Three/UnrealUnits.html UDN: Unreal Units] - what units and scale to use for scenes in Unreal Engine. (Gears of War: 2 units = 1 inch, Unreal Tournament: 1 unit = 2 cm)
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* [http://freesdk.crydev.net/display/SDKDOC3/Measurement+Reference CryENGINE SDK: Measurement Reference] - what units and scale to use for scenes in [[CryEngine]]. (Crysis: 1 unit = 1 meter)
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* [http://docs.unity3d.com/Documentation/Components/FBXImporter-Model.html Unity: Import Settings for Meshes] - what units and scale to use for scenes in Unity. (Unity physics: 1 unit = 1 meter)
  
 
== Game Design Blogs ==
 
== Game Design Blogs ==

Revision as of 09:17, 4 July 2013

Category Game Design

All about game design.


Pages in This Category

Game Design

This section is about designing the overall experience for the player.

Level Design

This section is about designing game environments, also called "levels".

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

Game Design Blogs

More Information

Pages in category "GameDesign"

The following 2 pages are in this category, out of 2 total.

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