Difference between revisions of "Category:GameDesign"
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<!-- ## page was renamed from [[GameDesign]] --> | <!-- ## page was renamed from [[GameDesign]] --> | ||
= Category Game Design = | = Category Game Design = | ||
− | + | Game design is about creating the overall game experience for the player. | |
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− | == Game Design == | + | == Game Design Tutorials == |
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* [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]'' | * [http://www.gamasutra.com/view/feature/131791/the_anatomy_of_a_design_document_.php?page=1 The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal] 1999 article for Gamasutra by ''[http://www.gamasutra.com/view/authors/915461/Tim_Ryan.php Tim Ryan]'' | ||
* [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]'' | * [http://www.gamepitches.com/ Game Pitches] repository for video game pitches and design documents - by ''[http://www.thejonjones.com/ Jon Jones]'' | ||
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* [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia''<<BR>>Environments involve the player more if they have several layers of thinking behind their design. | * [http://en.wikipedia.org/wiki/Visual_semiotics Visual Semiotics] - from ''Wikipedia''<<BR>>Environments involve the player more if they have several layers of thinking behind their design. | ||
* [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com'' | * [http://wiki.answers.com/Q/What_is_a_visual_metaphor What is a visual metaphor?] - from ''Answers.com'' | ||
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== Game Design Blogs == | == Game Design Blogs == | ||
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* [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer | * [http://www.johnsto.co.uk/design Level Design] - a blog by ''David Alexander Johnston'', freelance game designer | ||
+ | <span id="Level_Design"></span> | ||
== More Information == | == More Information == | ||
− | * [[Category:EnvironmentModularity]] | + | * [[Category:LevelDesign]]: the design of gameplay spaces, levels, and environments. |
+ | * [[Category:EnvironmentModularity]]: techniques for creating reusable environment meshes. | ||
− | [[Category: | + | [[Category:LevelDesign]] |
Revision as of 09:40, 30 August 2013
Contents
Category Game Design
Game design is about creating the overall game experience for the player.
Pages in This Category
Game Design Tutorials
- The Anatomy of a Design Document, Part 1: Documentation Guidelines for the Game Concept and Proposal 1999 article for Gamasutra by Tim Ryan
- Game Pitches repository for video game pitches and design documents - by Jon Jones
- Design Techniques and Ideals from The Art of Computer Game Design - by Chris Crawford
- The 400 Project - by Hal Barwood & Noah Falstein
- VideoGameDesignTerms
- Visual Semiotics - from Wikipedia<
>Environments involve the player more if they have several layers of thinking behind their design. - What is a visual metaphor? - from Answers.com
Game Design Blogs
- Life of a Design Monkey - a blog by Mark Davies, game designer at Ninja Theory
- Random Encounters in Imaginary Realms - a blog by an anonymous game designer
- Lost Garden - a blog by Danc, game designer
- CliffyB.com - a blog by Cliff Bleszinski, game designer at Epic Games
- Level Design - a blog by David Alexander Johnston, freelance game designer
More Information
- the design of gameplay spaces, levels, and environments.
- techniques for creating reusable environment meshes.
Pages in category "GameDesign"
The following 2 pages are in this category, out of 2 total.