Difference between revisions of "Box reset trick"

From polycount
Jump to: navigation, search
(Added)
 
(Simplified)
 
Line 3: Line 3:
 
# Create a new box (any primitive will do).
 
# Create a new box (any primitive will do).
 
# Convert it to a mesh.
 
# Convert it to a mesh.
# Activate the "Attach" function.
+
# Attach the problematic mesh.  
# Pick the troublematic mesh.  
+
# Delete the boX part.  
# Delete the box element.  
+
  
 
Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method.
 
Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method.

Latest revision as of 08:55, 23 December 2015

The "box trick" is a method for removing extra data from a model: unwanted transforms, corrupted internal data, etc.

  1. Create a new box (any primitive will do).
  2. Convert it to a mesh.
  3. Attach the problematic mesh.
  4. Delete the boX part.

Modeling software usually has a function that does something similar, but often they don't perform as complete of a reset as the box method.

  • 3ds Max: Reset Xform
  • Blender: (?)
  • Cinema 4D (?)
  • Maya: Remove History (?)
  • Modo: (?)

Personal tools
Namespaces

Variants
Actions
Navigation
Tools