Difference between revisions of "Splat"
From polycount
EricChadwick (Talk | contribs) (started) |
(No difference)
|
Revision as of 18:22, 15 April 2016
A splat map is a texture which controls blending of multiple textures (or other values) across a model. Splat maps are commonly used for terrains in games.
Each color channel of the splat map is a mask for a different texture. Usually four textures are blended, using the red, green, blue, and alpha channels of a splat map.