Difference between revisions of "FaceTopology"
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[[image:030_eyeBreakDown.jpg|frame|left|[https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinhdung Dzung Phung Dinh], interview for 80.lv.]] <br clear="all"/> | [[image:030_eyeBreakDown.jpg|frame|left|[https://80.lv/articles/secrets-of-human-shaders-in-ue4/ Secrets of Human Shaders in UE4] stylized character workflow process by [https://www.artstation.com/artist/phungdinhdung Dzung Phung Dinh], interview for 80.lv.]] <br clear="all"/> | ||
− | [[image:mathis_eye_construction.jpg|frame|left|[http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] [[image:mathis_eye_beauty.jpg|frame|left|[http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/> | + | [[image:mathis_eye_construction.jpg|frame|left|[https://web-beta.archive.org/web/20150717014913/http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] [[image:mathis_eye_beauty.jpg|frame|left|[https://web-beta.archive.org/web/20150717014913/http://www.poopinmymouth.com/process/eyes/ng_eyes.htm Next-gen eye tutorial], also see the [http://polycount.com/discussion/97962 Polycount forum thread]. Image by [http://www.poopinmymouth.com Ben 'poopinmymouth' Mathis].]] <br clear="all"/> |
[[image:arshlevon_eye_construction.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] [[image:arshlevon_eye_beauty.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] <br clear="all"/> | [[image:arshlevon_eye_construction.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] [[image:arshlevon_eye_beauty.jpg|frame|left| Eye modeling method for Resistance 3, info in this [http://polycount.com/discussion/comment/1568678/#Comment_1568678 Polycount forum thread]. Image by [http://arshlevon.cgsociety.org Samuel "arshlevon" Sharit].]] <br clear="all"/> |
Revision as of 16:53, 2 May 2017
Examples of good face Topology.
See Also
- BodyTopology
- FaceTopology
- Limb Topology
- ShoulderTopology
- SphereTopology
Topology Examples
![](/w/images/a/a4/TomCrazyfoolParker_topology_breakdown.jpg)
Image by Tom "crazyfool" Parker. See the Polycount thread Face Topology Breakdown Guide.
![](/w/images/a/ae/Luis_Antonio_Facetopo.jpg)
Image by Luis Antonio. See the Polycount thread Face Topology Breakdown Guide.
![](/w/images/e/e2/LeeAlmighty_girDevonald_conquest_heads_sneak_peak.png)
Image by Lee "Almighty_gir" Devonald. See the Polycount thread Face Topology Breakdown Guide.
![](/w/images/f/ff/TamasVargatomVarga_blackbeard_wireframe.jpg)
Topology from the announcement trailer for Assassin's Creed IV: Black Flag. Image by Digic Pictures. See the Polycount thread Face Topology Breakdown Guide.
![](/w/images/2/28/MalcolmAndrieshyn_gears3_topology.jpg)
Gears of War 3 topology. Image by MalcolmAndrieshyn. See the Polycount thread Face Topology Breakdown Guide.
![](/w/images/2/29/MassEffect3_SniperMesh.jpg)
The sniper from Mass Effect 3. See the Polycount thread Face Topology Breakdown Guide . Image by BioWare.
![](/w/images/6/65/Ex_head_wireframe.gif)
Head wireframe examples. Image by Ben 'poopinmymouth' Mathis.
![](/w/images/a/ab/Uncharted2_face.jpg)
Face model from Uncharted 2. Image by Naughty Dog.
![](/w/images/f/f4/Bunk_poly_regions.jpg)
More info in this CGTalk post. Image by 'bunk'.
![](/w/images/8/8a/Bunk_minimum_1.jpg)
Image by 'bunk'.
![](/w/images/a/a7/Bunk_genericmesh.jpg)
Image by 'bunk'.
![](/w/images/2/2e/AndrewCamenisch_polywireBig.jpg)
Image by Andrew Camenisch.
![](/w/images/3/34/Phreaknasty_cmw_fat.jpg)
Images by Care 'phreaknasty' Michaud.
![](/w/images/5/55/Topo_samurai-spina.jpg)
Image by Shea 'spindraft' Spina.
Facial Features
![](/w/images/e/e1/030_eyeBreakDown.jpg)
Secrets of Human Shaders in UE4 stylized character workflow process by Dzung Phung Dinh, interview for 80.lv.
![](/w/images/8/87/Arshlevon_eye_construction.jpg)
Eye modeling method for Resistance 3, info in this Polycount forum thread. Image by Samuel "arshlevon" Sharit.
![](/w/images/0/0a/Arshlevon_eye_beauty.jpg)
Eye modeling method for Resistance 3, info in this Polycount forum thread. Image by Samuel "arshlevon" Sharit.
![](/w/images/c/c5/Topo_larking-eye.jpg)
Image by A. 'Larky' Larking.
![](/w/images/5/5d/Topo_larking-mouth.jpg)
Image by A. 'Larky' Larking.
![](/w/images/e/ee/Topo_larking-nose.jpg)
Image by A. 'Larky' Larking.
![](/w/images/2/28/AndrewCamenisch_nose_wire.jpg)
Image by Andrew Camenisch.
![](/w/images/9/90/JuliusHettig_game-teeth.jpg)
Low-poly teeth.Image by Julius 'Quasar' Hettig.
![](/w/images/7/75/Ama_teeth.jpg)
Teeth anatomy. Image by The American Medical Association.