Category:Shaders

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Category: Shaders

TableOfContents

Popular 3ds Max Shaders

(in no particular order)

Popular Maya Shaders

Creating Shaders

Shader Tutorials

Shader Syntax

There are two popular text-based ".*fx" formats. Both formats are extremely similar. More info at [1].

  • .fx is for DirectX only, and is based on HLSL.
  • .cgfx is for use with either DirectX or OpenGL, and is based on Cg.

HLSL programming guide and full reference is included in the DirectX SDK downloadable from Microsoft. Unpack the .exe file and find the help file ../DXSDK/Documentation/DirectX9/windows_graphics.chm

Shader Editors

To create and edit shaders, most people use a text editor (like Notepad ++) to write them and a 3d program (3ds Max, Maya, etc.) to view them. For those who are new to shaders the following tools provide a graphical user interface for easier creation:

  • Shader FX "is a full-featured real-time shader editor for 3ds Max. It allows artists with no previous programming experience to build complex HLSL or CG FX shaders. Free for individuals and companies smaller then 2 employees."
  • mental mill Standard Edition "allows the user to write and edit shader code, and visually debug the shader by interactively inspecting variables while stepping through the code. As well, the user can export shaders for use in DCC and CAD applications through the supported, customizable back-end formats such as CgFX, HLSL, and GLSL." The more limited Artist Edition is free for personal use, and comes bundled with 3ds Max 2010.
  • NVIDIA's FX Composer is a shader authoring toolset.
  • AMD's RenderMonkey is a shader authoring toolset.


Pages in category "Shaders"

The following 6 pages are in this category, out of 6 total.

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