Category:TextureFormatRuntime
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Revision as of 06:38, 7 July 2010 by EricChadwick (Talk)
Category Texture Format Runtime
These are texture file formats that are used at runtime (in-game). To save memory, runtime textures often use compression. However only specific compression formats are supported by the hardware, so any unsupported formats must be uncompressed to be used in-game, which nullifies their benefit.
Pages in this category:
3Dc |
DDS |
PVR |