EnvironmentSculpting

From polycount
Revision as of 10:40, 17 August 2010 by EricChadwick (Talk)

Jump to: navigation, search


Environment Sculpting

Environment sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.


Sculpting Tutorials

Tiled Sculpting

Sculpting in order to create a tiling NormalMap or DisplacementMap texture.


<<Anchor(Re-Topology_Apps)>><<Anchor(Hard-Surface_Sculpting)>><<Optimization_And_Re-Topology>>

More Information


Personal tools
Namespaces

Variants
Actions
Navigation
Tools