Self shadowed bump map
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Revision as of 16:54, 5 July 2010 by EricChadwick (Talk)
Self-Shadowed Bump Map
This is a Normal Map variant that contains directional ambient occlusion information in the map, used in Valve's Source engine for self-shadowed bump mapping. See Valve's white paper Efficient Self-Shadowed Radiosity Normal Mapping.
SSbump Generator is a tool for generating Self-Shadowed Bump Maps from existing height maps or normal maps.
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>XNormal when properly configured can generate SSBump textures from a highpoly source, as explained in this Facepunch thread.