Texture Coordinates
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Revision as of 08:05, 21 August 2010 by EricChadwick (Talk)
Texture Coordinates
Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh, and often used to stretch a 2D texture onto a 3D mesh.
UV Tutorials
- Unwrapping a sphere thread on Polycount. Methods for UVing spheres. For sphere modeling tips see Sphere Topology.
- UV Theory thread on Polycount. How to plan good UVs.
- uv + turbosmooth= big problem thread on Polycount. How to prevent 3ds Max subdivision from distorting UVs. Similar thread Best way to approach unwrapping UVWs with Meshsmooth?
- Image:TextureCoordinates/attachments/uv_maya-auto-uv-network.png 3D UV projection network in Maya by Paul 'prolow' Lohman
- First-Person Weapon UVs by Joe 'EarthQuake' Wilson
- See also Light Map Texture Coordinates
UV Tools
3ds Max
- TexTools
- turboTools
- Normalize UVs Maxscipt
- LCSM Unwrap
- 3ds Max Bridge to Headus UV Layout
- 3ds Max Bridge to Roadkill
- morphMap