CollisionDetection

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Revision as of 21:11, 14 February 2015 by EricChadwick (Talk | contribs)

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Collision detection is a constant drain on a 3D game engine. This is the systematic check to see if any intersections are occurring between significant polygons, such as my player's sword and your player's neck.

A common method to optimize collision detection is to use a bounding box to simplify collision shapes.

Terrains are easy targets for optimized collision detection since their collidable surfaces can usually be represented by a simple height map.


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