Memory
From polycount
Revision as of 15:06, 17 March 2015 by EricChadwick (Talk | contribs)
Memory is the amount of quickly-retrievable space for storing the assets currently being used by the game.
This includes textures, geometry, geometry animation, interface artwork, AI, etc. Games use a number of different types of memory, but game artists are mostly concerned with RAM. The biggest question for the artist is how much RAM is available for textures.