Foliage Vertex Color

From polycount
Revision as of 09:06, 19 November 2014 by EricChadwick (Talk | contribs)

Jump to: navigation, search

Vertex color can be used to add fake lighting to flat foliage meshes to create the illusion of a softly-lit foliage volume.

Foliage meshes in game are usually made using flat planes with a transparent texture containing a bunch of leaves (or grass blades). These textures are used instead of modeling each leaf or blade of grass discretely, because the complex geometry renders slowly and also greatly increases the memory cost for the model.

But flat planes generally do not shade very well when lit, so foliage models are often rendered in-game without any lighting (see Emissive). If lighting is an option however, editing the vertex normals is one way to get better lighting.

VertexColor Tree.gif
Vertex color can be used to add volume to unlit foliage geometry.
Image by Eric Chadwick

Personal tools
Namespaces

Variants
Actions
Navigation
Tools