GradientMapping
From polycount
Revision as of 12:20, 26 July 2019 by EricChadwick (Talk | contribs)
Gradients can be used to enhance and control texture maps.
Vertical Gradient Baking
The Dota2 Character Art Guide describes how to bake a vertical gradient into the diffuse, to emphasize depth and create focus.
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Baking a gradient map in 3ds Max, using a script. See MaxScript: Gradient Map Polycount Forum thread. Image by Juan 'monster' Martinez.
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Baking a gradient map in Maya. Image by Adam 'afisher' Fisher.
Gradient Remapping
Gradient remapping is a method to replace the colors of a texture using 1D gradients, for more variation.
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Using a gradient to remap the colors of a texture. See Tutorial - Gradient Mapping & UDK Polycount Forum thread. Image by Rasmus 'rasmus' Deguchi.
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Using a gradient to remap the colors of a texture. See Gradient Mapping - An Awesome Way to Get Cheap Variation in Textures. Image by Ryan James Smith.
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Gradient mapping in Unity using custom shaders. See Sketchbook:Eric Chadwick. Image by Eric Chadwick.