Level Design

From polycount
Revision as of 17:12, 16 January 2016 by EricChadwick (Talk | contribs)

Jump to: navigation, search

All about the design of gameplay spaces. These are usually called levels, sometimes stages.

Level Design Tutorials

Level Design Resources

Units and Scale

The units and scale you use is very important. Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales. Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

More Information

Personal tools
Namespaces

Variants
Actions
Navigation
Tools