Units

From polycount
Revision as of 08:57, 6 February 2017 by EricChadwick (Talk | contribs)

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The units and scale you use are very important.

Modular meshes should be built to snap to a unit-based grid, and physics calculations depend on certain scales.

Fortunately, game editors usually have a scale setting you can use on import to convert from 3d modeler scale into proper game engine scale.

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