Special Effects

From polycount
Revision as of 06:36, 16 June 2018 by EricChadwick (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Special Effects artists use particles, decals, glows, blooms, etc. to create explosions, clouds, skies, water, etc.

Also called FX, SFX, Visual Effects, VFX and Real-Time VFX.

Special Effects in games can generally be broken down into 2 main tasks:

  1. Particles (Wikipedia)
  2. Shaders (Polycount)

Particle Systems in Game Engines

Links


Personal tools
Namespaces

Variants
Actions
Navigation
Tools