Category:Rendering

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Revision as of 08:15, 20 May 2010 by EricChadwick (Talk)

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Category: Rendering

This page is to help game artists understand how a game engine renders their artwork.

Game Rendering Terms

It helps to understand the terms a graphics programmer uses, so you can talk the talk.

Terms to define:

  • Draw call
  • Texture fetch (see )
  • Fill rate
  • Transform cost
  • Frame rate
  • Frame buffer
  • VRAM, video memory
  • vertex shader
  • pixel shader

Threads to distill:

Game Rendering Primers

These articles help artists understand how game engines work, so they can learn how to build art that performs better.


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