Detail map
From polycount
Revision as of 10:21, 31 July 2010 by EricChadwick (Talk)
Detail Map
A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts.
- Detail color textures in Battlefield 2 - by David "Fenring" Wahlberg
- Detail color textures in UnrealEngine2 - by Epic Games
- Detail color and normal map textures in CryEngine2 - by Crytek
- Detail color and normalmap textures in Overgrowth - by Wolfire Games
- Multitexturing in MotoGP - by Climax Group
- Blending methods for detail textures - from the Polycount forum