Detail map

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Revision as of 10:21, 31 July 2010 by EricChadwick (Talk)

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Detail Map

A detail map is used on an environment model to create up-close high-frequency details. It is combined in the shader with a regular color texture, with a higher amount of UV tiling so it makes smaller pixels, and it fades out at a medium distance to the main texture to hide any tiling artifacts.


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