Subdivision Surface Modeling

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Subdivision Surface Modeling

This is a modeling technique for making high-poly hard-surface models. For game artists, this usually means mechanical/constructed items, which can then be baked into normal maps and other.

Primers

Subdivision Surfaces: Overview video from The GuerrillaCG Project<
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Subdivision Topology Artifacts video from The GuerrillaCG Project<
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Técnicas modelado por subdivisión by Cristóbal Vila (English translation by Google) <
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Sub-Division Primer from Subdivisionmodeling.com<
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Hard Surfaces

Making paneling lines as a floater for 3ds Max by Ralphie 'boyluya' Agenar. From the Polycount Forum thread Firefall - Hard surface Art Dump.<
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Hard Surface Fundamentals for 3ds Max by Grant 'sathe' Warwick<
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FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO from the Polycount Boards<
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Creating a Next-Gen Sci-Fi Prop video tutorial by Evan 'racer445' Herbert. Shows the "double smooth" modeling trick for 3ds Max: use smoothing groups to define hard edges, add a TurboSmooth modifier set to preserve smoothing groups, then another without on top.<
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Model a Detailed High Poly Fire Hydrant in 3ds Max - by Ben Tate<
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3D Tutorials from Per Abrahamsen aka Per128<
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modeling hi poly weapons is painful, any tips? from the Polycount Boards<
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Technical highpoly workflow tutorial and scripts from the Polycount Boards<
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How to create circular holes by subdivision by Etereae Studios (translated into English by Google)<
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ModelingBathroomTiles - by okkun<
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Organic Surfaces

The Making of Moff - High Polygon Realistic Character Creation - by Darren "Daz" Pattenden<
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Modeling shoe laces, boot laces... etc. from the Polycount Boards<
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