Category:EnvironmentFoliage
From polycount
Foliage
Topics about foliage and vegetation in games.
Foliage Tutorials
- Battlefield 4 Vegetation - Art dump Polycount Forum thread.
- Foliage growth in CryEngine 3 Crydev forum post. Probably using a gradient in the alpha to grow the leaves. Another video here showing both grass and leaf growth.
- Creating foliage in 3ds Max for CryEngine 3 Crydev forum post.
- Modeling a tree crown with ease Polycount forum post.
- any tutorials on grouping and spreading out vegetation realistically Polycount forum thread.
- "BC" - some simple, game-friendly ivy - by James 'Uly' Stout. How to create game-friendly ivy meshes & textures.
- Climbing Rose Tutorial - by Mark 'Jenn0_Bing' Foreman. How to create custom and efficient ivy-style meshes in 3ds Max.
- Creating Foliage for UDK ($) - 3dmotive tutorial by Damian 'teaandcigarettes' Lazarski. Using 3ds Max 2012, Photoshop, and UDK to create grass and tree branches. See also the Polycount forum thread.
- Tree Creator Tutorial - by larsbertram. Using Unity to create trees.
- 3D TreesTutorials thread from the Polycount boards. Multiple methods.
- Trees for Beginners in 3ds Max Tutorial - by "braveryd". Using the AEC Extended: Foliage tree generator in 3ds Max.
- Tree creation using particle generator - by Andy Zibits. Using a particle system in 3ds Max.
- Sprite-Based Particle Trees - by Steven J. Tubbrit. Using a particle system in Maya.
- Ultra-efficient tree texturing and modeling - by Andy Zibits. Using Paint Effects in Maya to create the foliage texture and branches.
- Low-poly Tree Using Maya PaintFX - by Jeramy Cooke. Using Paint Effects in Maya to create the foliage texture, then hand-modeling the tree.
- Bending vertex normals and using vertex color - by Eric Chadwick. Using the Edit Normals modifier in 3ds Max to bend the vertex normals of low-poly foliage planes.
- Bending the vertex normals with Normal Thief - by Eric Chadwick. Using the Normal Thief script in 3ds Max to bend the vertex normals of low-poly foliage planes.
- Vegetation Procedural Animation and Shading in Crysis - by Tiago Sousa. A detailed overview of Crytek's process for vegetation shading.
- Tree Modeling Techniques and Principles (PDF) - by Matthew D'Onofrio. Modeling efficient low-poly branches in 3ds Max using Extrude Along Spline.
- Hedges and Topiary a quick tutorial - by 'Vig'. Modeling and texturing method for stylized bushes.
- Tree making fast technique? thread on Polycount. Tree modeling techniques discussed.
- Tree texturing thread on Polycount. Tree texturing discussed.
- Real quick tree texturing question thread on Polycount. More tree stuff.
Foliage Tools
These tools are useful for creating game-resolution models.
- frecle tree[d] (exports formats .B3D, .OBJ, .X) (alternate download via web.archive.org)
- TreeGen script for 3ds Max
- TreeMaker script for 3ds Max
- ATree3D script for 3ds Max
- ShoeBox: Mask Image by Hendrik-Jan "renderhjs" Schoenmaker - converts tree photos into transparent textures.
- ngPlant
- SpeedTree in UDK ($)
Foliage Rendering
- TransparencyMap#Alpha Blend
- TransparencyMap#Sorting Problems
- VertexNormal#Foliage Shading
- Emissive
- NormalMap
Pages in category "EnvironmentFoliage"
The following 3 pages are in this category, out of 3 total.