Category:Technology
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Revision as of 17:52, 26 January 2015 by EricChadwick (Talk | contribs)
All about technology for games.
Primers
- Realtime Rendering - Overview and Optimisations for 3D Artists a video by Mike Pickton
- CG Science for Artists – Part 1: Real-Time and Offline Rendering by Leonard Teo, Part 2: The Real-Time Rendering Pipeline
- Beautiful, Yet Friendly Part 1: Stop Hitting the Bottleneck by Guillaume Provost, Part 2: Maximizing Efficiency
- More primers: Whitepapers#Game_Graphics_Articles
Pages in category "Technology"
The following 5 pages are in this category, out of 5 total.