Prop Modeling
From polycount
Revision as of 12:01, 14 March 2015 by EricChadwick (Talk | contribs)
Props are environment models which are usually static in a game, or else used for simple interactions (throwable, destroyable). For example crates, rocks, trees, non-drivable vehicles.
Modeling Tutorials
- Creating a Modular Weapon Pipeline thread from the Polycount forum
- Tracker Knife - NextGen asset tutorial series by Joe Harford
- (TUTORIAL) Weapon creation (M37 Ithaca) - by Hans 'Millenia' Palm
- Dominance War IV: Rail Gun videos 1-3 - by Grant 'sathe' Warwick
- BEHIND THE SCENES: CREATING THE CARS FOR NEED FOR SPEED THE RUN (archived: attachment:behind-the-scenes-creating-cars-need-for-speed-the-run.zip)
- Weapon Creation Demo: G56 Concept Rifle by Ben Bolton]