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- * [http://www.polycount.com/forum/forumdisplay.php?f=69 Technical Talk: Unity] is our Polycount Forum.392 B (59 words) - 12:31, 14 March 2015
- * [http://www.polycount.com/forum/forumdisplay.php?f=64 Technical Talk: CryEngine] is our Polycount Forum.453 B (62 words) - 12:38, 14 March 2015
- ...ter and owner of the leadership matrix here at the site. He can smooze and talk circles around a fire hydrant. Enjoys the occasional intoxicant. Tries to i7 KB (1,228 words) - 12:25, 19 September 2015
- ...eal-Time 3D Glossary] If you're gonna walk the walk, you've gotta talk the talk. Or at least so you can understand what other artists are saying.5 KB (804 words) - 04:44, 29 July 2014
- ...have any comments or questions, stick them in the message board and we'll talk about it there.This was made from uncompiled code that was included with th27 KB (4,510 words) - 08:33, 26 June 2021
- * Technical Talk396 B (46 words) - 10:10, 20 April 2015
- [http://www.polycount.com/forum/showthread.php?t=134116 Shared: My Technical Talk content] by [http://www.3pointstudios.com Per 'Perna' Abrahamsen].11 KB (1,448 words) - 09:28, 15 May 2021
- ...ml Skyrim’s Modular Approach to Level Design] - Transcript from GDC 2013 talk on Skyrim"s Modular Level Design. An excellent in-depth article on Bethesda ...stone.com/ Kevin Johnstone]. East Coast Game Conference 2011 slides of the talk "Modular Environment Design, Or how I learned to stop worrying and love the10 KB (1,211 words) - 12:46, 15 November 2023
- ...each pass. The second and more serious limitiation is that the GPU cannot talk to other information it is processing. If we think of the GPU as a stack of We generally talk about shaders, and graphics in general, with regards to three different typ17 KB (2,879 words) - 04:15, 27 September 2014
- * [http://www.polycount.com/forum/forumdisplay.php?f=63 Technical Talk: Unreal Engine] is our Polycount Forum.1 KB (160 words) - 17:39, 29 November 2015
- ...f a game of League, we’re communicating a ton of information. So when we talk about working to improve clarity, we’re talking about improving the accur8 KB (1,235 words) - 19:13, 11 August 2015