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- ...hread.php?p=756818#post756818 explanations here]. Using vertex blending to multitexture gritty urban scenes.12 KB (1,587 words) - 19:49, 4 March 2023
Page text matches
- See also [[ChannelPacking]], [[MultiTexture]].620 B (82 words) - 07:20, 3 November 2015
- See also [[MultiTexture#Texture_Splatting]].749 B (109 words) - 19:26, 15 April 2016
- * [[MultiTexture]]3 KB (395 words) - 12:27, 15 July 2017
- * [[MultiTexture]]6 KB (871 words) - 08:59, 12 May 2016
- [[image:SneferTileExplain.jpg|thumb|600px|left|Two channel-packed [[MultiTexture#Trim_Sheets|trim sheet]]s, which store a total of six unique textures, see [[image:DistingTileExplain.jpg|thumb|400px|left|A channel-packed [[MultiTexture#Trim_Sheets|trim sheet]] used to texture an entire scene, see [http://polyc5 KB (657 words) - 11:26, 20 August 2023
- * [[MultiTexture]]3 KB (416 words) - 18:18, 29 June 2021
- ...then use [[Transparency map#Alpha_Blend|alpha blend]] instead. See also [[MultiTexture]].2 KB (351 words) - 20:22, 1 October 2015
- * [[MultiTexture]]14 KB (1,927 words) - 06:29, 13 September 2016
- ...hread.php?p=756818#post756818 explanations here]. Using vertex blending to multitexture gritty urban scenes.12 KB (1,587 words) - 19:49, 4 March 2023
- * [[MultiTexture]]919 B (108 words) - 13:51, 24 May 2015
- * [[MultiTexture#Megatexture]]396 B (46 words) - 10:10, 20 April 2015
- * [[MultiTexture]]8 KB (1,156 words) - 14:51, 21 June 2020
- ...om/profile/PixelMasher Tim 'PixelMasher' Simpson]. Tutorial for creating [[MultiTexture#Trim_Sheets|trim sheets]]. ...tps://polycount.com/profile/shubham%20kumar Shubham Kumar]. Tutorial for [[MultiTexture#Trim_Sheets|trim sheets]] and a second UV channel. Polycount Forum threads:10 KB (1,211 words) - 12:46, 15 November 2023
- See the page on [[MultiTexture#Blending_Operations|MultiTexture]]14 KB (2,136 words) - 10:40, 20 May 2020
- Vertex color and vertex alpha can be used for [[MultiTexture|multitexturing]], [[Transparency map|transparency]], [[Ambient Occlusion Ma3 KB (407 words) - 21:41, 7 December 2016