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  • Texture baking is the process of transferring details from one model to another. ...etail and saves that into a [[Texture types|texture map]], using the first model's [[Texture Coordinates]].
    28 KB (4,333 words) - 10:25, 26 June 2021
  • ...skinning remain the same, no matter the final algorithm used in the vertex shader. ...cessary to the system. All bones in the Skin must be passed to the Vertex Shader- it is perfectly fine to have bones in the skeleton that are not part of th
    8 KB (1,237 words) - 11:40, 14 March 2015

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