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  • Texture coordinates, also called UVs, are pairs of numbers stored in the vertices of a mesh. These numbers are often used to stretch a 2D texture onto a 3D mesh, but they can be used for other things like coloring the mes
    10 KB (1,473 words) - 19:25, 16 May 2024
  • #REDIRECT [[Texture Coordinates]]
    33 B (3 words) - 02:39, 4 August 2014
  • ...of a game, multiple types may be [[ChannelPacking|packed]] into a single [[Texture formats|file]]. ...derbyl.com/about-me/ Leigh van der Byl] is a PDF overview of texturing and texture types. ([http://www.3dlinks.com/downloads/texturing.pdf alternative downloa
    7 KB (1,108 words) - 13:49, 24 May 2015
  • ...ap]] is, but how does it work? What is [[gloss]]? What does a [[specular]] texture do? ...the actual rendering, and all we are really concerned with as modelers and texture-artists), has increased my ability many times over.
    17 KB (2,879 words) - 04:15, 27 September 2014
  • ...re-sensitive tablet or screen. Usually the details from these models are [[Texture Baking|baked]] into [[Texturing|textures]] for a lower-resolution in-game m ...tools should preserve the model's essential form without degrading texture coordinates or material boundaries. Decimation is also used for creating [[Level of Det
    35 KB (4,575 words) - 11:24, 26 June 2021
  • ...cement uses a similar process, except it also uses the high-res model's UV coordinates, creating a correspondence between the two UVs. [[image:RenderingMudboxTut_05.png|thumb|600px|left|Vector displacement texture, baked in Mudbox. See [https://docs.chaosgroup.com/display/VRAY3MAYA/Render
    2 KB (258 words) - 10:37, 29 September 2017
  • * [[Texture Coordinates]]
    361 B (49 words) - 08:53, 25 May 2015
  • ...el will often look better than one [[Normal_map#2D_Workflow|sampled from a texture]]. The normal map pixels will be recreating the surface angles of the high- ...errors]], to minimize aliased edges in-game, and to optimize the [[Texture Coordinates|UV layout]]. Explained by Joe "EarthQuake" Wilson in the thread [http://pol
    17 KB (2,714 words) - 13:08, 25 June 2020
  • Texture baking is the process of transferring details from one model to another. ...at into a [[Texture types|texture map]], using the first model's [[Texture Coordinates]].
    28 KB (4,333 words) - 10:25, 26 June 2021
  • #REDIRECT [[Texture Coordinates]]
    33 B (3 words) - 18:00, 29 November 2014
  • #REDIRECT [[Texture Coordinates]]
    33 B (3 words) - 18:01, 29 November 2014

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