User contributions
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- 19:15, 27 May 2016 (diff | hist) . . (-118) . . Category:Shaders (removing categories) (current)
- 19:13, 27 May 2016 (diff | hist) . . (+23) . . Prop Modeling (Category:Discipline)
- 19:12, 27 May 2016 (diff | hist) . . (-30) . . Category:SpecialEffects (removing Category:Discipline) (current)
- 19:12, 27 May 2016 (diff | hist) . . (-24) . . Category:Props (removing Category:Discipline) (current)
- 19:12, 27 May 2016 (diff | hist) . . (-31) . . Category:Lighting (removing Category:Discipline) (current)
- 19:12, 27 May 2016 (diff | hist) . . (-11) . . Category:Environment (current)
- 19:12, 27 May 2016 (diff | hist) . . (-30) . . Category:Environment (removing Category:Discipline)
- 19:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Concept (removing Category:Discipline) (current)
- 19:11, 27 May 2016 (diff | hist) . . (-31) . . Category:Character (removing Category:Discipline) (current)
- 19:11, 27 May 2016 (diff | hist) . . (-30) . . Category:Animation (removing Category:Discipline) (current)
- 19:09, 27 May 2016 (diff | hist) . . (+408) . . N Environment (created) (current)
- 19:05, 27 May 2016 (diff | hist) . . (+23) . . Lighting (Category:Discipline)
- 19:03, 27 May 2016 (diff | hist) . . (+56) . . Game Industry (→Art Disciplines: Specializing or not ?)
- 07:53, 27 May 2016 (diff | hist) . . (+22) . . Subdivision Surface Modeling (→Organic Surfaces)
- 07:47, 27 May 2016 (diff | hist) . . (0) . . Subdivision Surface Modeling (→Hard Surfaces: Modeling chainmail in 3ds Max)
- 07:46, 27 May 2016 (diff | hist) . . (-26) . . Subdivision Surface Modeling (→Hard Surfaces)
- 07:44, 27 May 2016 (diff | hist) . . (-409) . . Subdivision Surface Modeling (→Hard Surfaces: racer445 tut is gone, forum link fix)
- 07:41, 27 May 2016 (diff | hist) . . (+69) . . Subdivision Surface Modeling
- 07:39, 27 May 2016 (diff | hist) . . (-123) . . Subdivision Surface Modeling (→Hard Surfaces: selwy is gone)
- 07:38, 27 May 2016 (diff | hist) . . (+9) . . Subdivision Surface Modeling (→Hard Surfaces: How The F*#% Do I Model This?)
- 07:31, 27 May 2016 (diff | hist) . . (+1) . . Rendering (→Rendering Techniques)
- 07:31, 27 May 2016 (diff | hist) . . (-1,506) . . Rendering (GameRenderingTerminology, PBR, lighting info moved from Rendering to Lighting.)
- 07:30, 27 May 2016 (diff | hist) . . (+16) . . Lighting (Resources heading)
- 07:29, 27 May 2016 (diff | hist) . . (+1,569) . . Lighting (lighting info moved from Rendering to Lighting.)
- 11:53, 24 May 2016 (diff | hist) . . (+544) . . Texture Coordinates (→UV Address Modes: more specifics)
- 11:51, 24 May 2016 (diff | hist) . . (+22) . . N Cubemaps (Redirected page to Cube map) (current)
- 11:49, 24 May 2016 (diff | hist) . . (+21) . . N Shader (Redirected page to Shaders) (current)
- 11:46, 24 May 2016 (diff | hist) . . (+24) . . N File:Opengl clamping.png (https://open.gl/textures) (current)
- 11:28, 24 May 2016 (diff | hist) . . (-1) . . Texture Coordinates (→UV Address Modes: wrap not warp)
- 20:25, 22 May 2016 (diff | hist) . . (+51) . . DDS (DDS Cube Map Example) (current)
- 17:17, 22 May 2016 (diff | hist) . . (-149) . . Diffusely convolved cube map (→More Information: Samule Zeller's article is forever gone) (current)
- 17:13, 22 May 2016 (diff | hist) . . (+2) . . Diffusely convolved cube map (http://polycount.com/discussion/148953/lys-1-0-1-released)
- 09:52, 22 May 2016 (diff | hist) . . (-2) . . Modular environments (→Modular Design & Workflow)
- 09:51, 22 May 2016 (diff | hist) . . (0) . . N File:ThiagoKlafke boundingboxes1.jpg (current)
- 09:51, 22 May 2016 (diff | hist) . . (+325) . . Modular environments (http://polycount.com/discussion/170819/modelling-buildings-with-interior-question)
- 13:48, 19 May 2016 (diff | hist) . . (-2) . . Rigging (MEL Scripting for Animators)
- 13:47, 19 May 2016 (diff | hist) . . (0) . . Rigging (3ds Max - Cloth Sim to Bones)
- 13:44, 19 May 2016 (diff | hist) . . (+6) . . Rigging (http://www.3dtotal.com/tutorial/1249-face-control-reaction-manager-3ds-max-by-jesse-sandifer-animation)
- 13:43, 19 May 2016 (diff | hist) . . (+111) . . Rigging (PEN Productions - Tutorials)
- 09:06, 16 May 2016 (diff | hist) . . (-36) . . PBR (→Forum Threads: links fixed)
- 09:05, 16 May 2016 (diff | hist) . . (-128) . . PBR (→Forum Threads: converting old links)
- 09:03, 16 May 2016 (diff | hist) . . (+134) . . PBR (→Forum Threads: Painting sRGB/Linear, best practices)
- 07:59, 12 May 2016 (diff | hist) . . (+95) . . Texturing (a variety of techniques) (current)
- 20:06, 11 May 2016 (diff | hist) . . (-21) . . Category:Environment (Level Design link fix)
- 06:04, 9 May 2016 (diff | hist) . . (+100) . . Lighting
- 06:26, 6 May 2016 (diff | hist) . . (+118) . . User Interface (→User Interface Forum Threads: App UI Design Questions) (current)
- 07:08, 1 May 2016 (diff | hist) . . (+187) . . Subdivision Surface Modeling (→Hard Surfaces: Proboolean + Dynamesh hardsurface workflow tutorial)
- 07:06, 1 May 2016 (diff | hist) . . (0) . . N File:Subd benbolton.jpg (current)
- 08:47, 28 April 2016 (diff | hist) . . (+14) . . Normal Map Compression (swizzle) (current)
- 08:46, 28 April 2016 (diff | hist) . . (+4) . . Normal Map Compression (links to swizzling, dxt, dtx5)
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