Category:Rendering

From polycount
Revision as of 06:44, 20 May 2010 by EricChadwick (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Category: Rendering

This page is to help game artists understand how a game engine renders their artwork.

Game Rendering Terms

It helps to understand the terms a graphics programmer uses, so you can talk the talk.

  • Draw call
  • Texture fetch
  • Fill rate
  • Transform cost
  • Frame rate
  • Frame buffer
  • VRAM, video memory
  • vertex shader
  • pixel shader

Game Rendering Primers

These articles help artists understand how game engines work, so they can learn how to build art that performs better.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools