Category:Rendering

From polycount
Revision as of 07:15, 20 May 2010 by EricChadwick (Talk)

Jump to: navigation, search

Category: Rendering

This page is to help game artists understand how a game engine renders their artwork.

Game Rendering Terms

It helps to understand the terms a graphics programmer uses, so you can talk the talk.

Terms to define:

  • Draw call
  • Texture fetch (see )
  • Fill rate
  • Transform cost
  • Frame rate
  • Frame buffer
  • VRAM, video memory
  • vertex shader
  • pixel shader

Threads to distill:

Game Rendering Primers

These articles help artists understand how game engines work, so they can learn how to build art that performs better.


Personal tools
Namespaces

Variants
Actions
Navigation
Tools