Category:Rendering
From polycount
Revision as of 09:07, 14 December 2010 by EricChadwick (Talk)
Category Rendering
Topics explaining how game engines render an artist's artwork.
Pages in This Category
Articles
- Brief Considerations About Materials by Pedro Toledo is a great explanation of how specular works in computer graphics, including dialetric and conductor surfaces, and why people use inverse-hue specular color maps. In the Polycount thread about this article, Jordan 'JordanW' Walker explains how gamma affects specular color as well.
Pages in category "Rendering"
The following 37 pages are in this category, out of 37 total.
BFGHM |
OPQR |
R cont.STVZ |