Category:Shaders
From polycount
Revision as of 11:46, 5 February 2010 by EricChadwick (Talk)
- Return to Main Page
Return to
There are two popular text-based ".*fx" formats. Both formats are extremely similar.
- .fx is for DirectX only, and is based on HLSL.
- .cgfx is for use with either DirectX or OpenGL, and is based on Cg.
Popular 3ds Max Shaders
- Brice Vandemoortele and Cedric Caillaud's BRDF shader for Maya has been ported to 3ds Max by Christoph "CrazyButcher" Kubisch. More info in the Polycount thread Free Maya/max cgfx/fx Shader. Update: New version here with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
- Laurens "Xoliul" Corijn's 3ds Max viewport shader. More info in the Polycount thread TF2 and TOON realtime viewport shader (3ds max).
- Till "Rollin" Maginot's TF2 Shader for 3ds Max and Toon/Comic Shader for 3ds Max. More info in the Polycount thread TF2 and TOON realtime viewport shader (3ds max).
Popular Maya Shaders
- Brice Vandemoortele and Cedric Caillaud's BRDF shader for Maya has also been ported to 3ds Max by Christoph "CrazyButcher" Kubisch. More info in the Polycount thread Free Maya/max cgfx/fx Shader. Update: New version here with many updates, including object-space normal maps, relief mapping, self-shadowing, etc.
- Kostas "Kodde" Gialitakis' Maya CG shader also supports a BRDF map. More info in the Polycount thread "KoddeShader", a Maya CGFX shader.
- Return to Main Page
Return to
Pages in category "Shaders"
The following 6 pages are in this category, out of 6 total.