Category:TextureFormat
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Revision as of 10:07, 18 November 2010 by EricChadwick (Talk)
Category Texture Format
These are texture file formats that are commonly used by game artists, but they're not the final.
Texture file formats come in two basic categories: those that are used at runtime (in-game), versus those that are used by artists in general but have to be converted to be used "live" in-game. The main reasons for converting are to reduce memory and to store mips.
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