CharacterSculpting
From polycount
Revision as of 10:45, 17 August 2010 by EricChadwick (Talk)
Contents
Character Sculpting
Character sculpting is the process of creating a high-resolution 3D model with a series of painting strokes, using a pressure-sensitive tablet or screen. Usually the details from these models are baked into a NormalMap for a lower-resolution in-game model.
Sculpting Tutorials
These tutorials cover hard-to-find subject matter, or they offer in-depth explanations of reasoning and technique. If you're looking for music-only timelapse head sculpt videos, they're widely available elsewhere.
- File:CharacterSculpting$sculpt zbrushclothestutorial.png <
> ZBrush Clothes Tutorial - by Benjamin "Selwy" Leitgeb<
>In-depth tutorial about how to model folds, with references and videos.<
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> - File:CharacterSculpting$sculpt mashrumishuclothing.png <
> Shirt, Pants, Facial Sculpting Timelapse Videos - by Mashru "MM" Mishu<
>Silent timelapse videos showing the sculpting of clothing and facial features.<
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> - File:CharacterSculpting$sculpt zbrushfurfabtorres.png <
> Fur Tutorial timelapse - by fabtorres<
>Silent timelapse showing the sculpting of a small section of fur on a sphere.<
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> - File:CharacterSculpting$sculpt zbrushintrobook.png <
> Introducing ZBrush - by Eric Keller<
>($) Book with in-depth introduction to ZBrush 3.1 (ZBrushCentral thread here)<
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> - File:CharacterSculpting$sculpt repeatedpatterns.png <
>Sculpting methods for repeated patterns - a Polycount thread<
>How to lay down a repeating pattern like scales, knitted cloth, fur, etc.<
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Hard-Surface Sculpting
Most mechanical modeling is done with Subdivision Surface Modeling but digital sculpting apps can also be used for mechanical work.
- File:CharacterSculpting$sculpt cardwellmudboxhardsurfaces.png <
> Mudbox - Hardsurface Forms - Freestyle - by Dave Cardwell<
>In-depth video tutorial with voice-over.<
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> - File:CharacterSculpting$sculpt mechanicalmoondonghwa.png <
> ZBrush - Mechanical Sculpting timelapse - by moondonghwa<
>Music-only timelapse showing bio-mechanical sculpting techniques.<
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> - File:CharacterSculpting$sculpt preservinghardedges.png <
> ZBrush - Preserving Hard Edges From Maya To ZBrush - by Nick Zuccarello<
>In-depth video tutorial with voice-over.<
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> - File:CharacterSculpting$sculpt hardedgehighpoly.png <
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Hard edge - highpoly - a Polycount thread <
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