HairTechnique
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Revision as of 20:00, 31 December 1969 by (Talk)
- Main Page > > Hair Techniques
Hair Techniques
Hair for in-game rendering can be a tough beast to master. Alpha blending is usually required to get soft feathery edges, but can cause sorting problems. Lighting can also be tough, so hair is usually rendered using an emissive shader (without any lighting at all), for lit hair sometimes bent vertex normals can help, and/or normal mapping.
[[attachment:hair_allods-online_harpy.jpg|Media:HairTechnique/attachments/hair_allods-online_harpy.jpg |
[[attachment:hair_allods-online_elite-mount.jpg|Media:HairTechnique/attachments/hair_allods-online_elite-mount.jpg |
- Creating hair using materials and meshes in Unreal Engine 3 by Epic Games. Text to go with the images can be found in the Maxforums thread d'artiste Character Modeling 2 - Creating the Hair by Kevin Lanning. <
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> - Varga low poly game character hair tutorial by Paul Tosca has hair alpha tips. <
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> - Memory Of Sci-Fi---MIB and Hollowman - by "darkmummy" <
> Busts of Tommy Lee Jones and Kevin Bacon, with wireframes that show how the hair was created. <
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- Main Page > > Hair Techniques