Anisotropic map

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Revision as of 08:38, 10 November 2010 by EricChadwick (Talk)

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Anisotropic Map

A texture that controls the shape of the specular highlights from real-time lights, often used for hair shading.

The texture is very similar in concept to a normal map, except instead of controlling surface normals, it stretches the specular highlight in specific directions across the surface.

Anisotropic Tutorials


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