LevelOfDetail

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Level Of Detail

A Level of Detail model (LOD) is a lower-resolution version of the main game model.

The model is swapped to a lower-detail version to improve performance, which improves the framerate.

LOD Metrics

There are many methods for determining when to swap; the most common is based on distance. Another method is to swap depending on how fast the player is moving, because a player typically won't notice the drop in quality for a fast-moving object. Yet another method is to drop to lower LODs when the framerate drops below a certain number.

LOD Modeling

LOD resources/information anyone?

LOD Texturing

LOD resources/information anyone?

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